Custom enchants come as books. Drag and drop a book onto your tool, weapon or armor to apply it. Books can be bought with Tokens or found in crates and events.
Applying a Book
- Open your inventory.
- Pick up the custom enchant book.
- Drop it onto the item you want to enchant.
Each book has a success chance shown on it. If the apply fails, the enchant is not added.
Books only go on the type of item they’re made for. A pickaxe book can only go on a pickaxe, a sword book only on a sword, and so on. Universal books go on any gear.
Getting Books
- Buy them with Tokens in
/tokenshop - Find them in crates
- Win them from events
Enchants by Item
- Pickaxe: Vacuum, Furnace, Rhythm, Lightweight, Pristine, Resonance, Insight, Surge, Friction, Frenzy, Preservation, Compressor
- Armor: Frostbite, Bulwark, Recovery, Anchor, Magma, Submerged
- Bow: Daze, Tracer, Swift, Siphon, Venom
- Tools: Shatter, Planter, Deforest, Magnet, Forge
- Fishing Rod: Reflex, Bounty, Launch, Wisdom, Sizzle
- Sword: Shred, Starve, Thief, Genius, Toxin, Behead
- Universal: Decay, Fragile, Barren, Revive, Bound
Vanilla Enchanting
Normal enchanting at an enchanting table also costs Tickets. However many levels an enchant costs, the same number of Tickets is taken. See Tickets.