Duels let you fight another player 1v1, or your gang against another gang, in a duel arena. Fight with a server kit or your own gear, and bet money on the result if you want. Your items and position are saved before the fight and given back after.

Sending a Duel

Type /duel [player] to open the duel menu, where you pick the kit and the bet. If you already know what you want, you can skip the menu:

/duel [player] [kit/own] [money] [amount]

For example, /duel Steve own money 500000 challenges Steve to an own-kit duel for $500,000.

The other player accepts with /duel accept or denies with /duel deny. Duel requests expire after 60 seconds.

Commands

  • /duel [player]: Challenge a player (opens the duel menu)
  • /duel [player] [kit/own] [money] [amount]: Challenge without the menu
  • /duel accept [player]: Accept a duel request
  • /duel deny [player]: Deny a duel request
  • /duel requests: Open your duel requests menu
  • /duel cancel [player]: Cancel requests you sent
  • /duel kits: List the available kits
  • /duel stats [player]: View wins, losses and draws
  • /duel forfeit: Give up your current duel

/duels and /1v1 work the same as /duel.

Kits

Server Kit

Both players fight with the same kit from /duel kits. Your own inventory is saved and given back after the duel, so you can’t lose anything.

Own Kit

You fight with whatever you have on you. When you pick own kit, you also choose one of two modes:

  • Keep: Both players keep their items no matter who wins.
  • Gamble: The loser loses everything they brought into the duel, and the winner takes all of it. Make sure you have enough inventory space before you accept a gamble duel.

Bets

Both players put in the same amount of money, and the winner takes the whole pot. If the duel ends in a draw, both players get their money back. Bets are money only.

During the Duel

  • Both players are healed and have their effects cleared at the start.
  • There’s a 5 second countdown before the fight, and you can’t move during it.
  • You can’t use commands or drop items during a duel.
  • You don’t actually die. The duel ends the moment you would have died, and the other player wins.
  • Logging out or using /duel forfeit counts as a loss.
  • If the fight reaches 5 minutes, or nobody deals any damage for 60 seconds, it ends as a draw and bets are given back.

Gang Duels

Gang duels are team fights between two gangs with equal team sizes, from 2v2 up to 5v5. Only gang leaders can send and accept gang duels.

  1. The leader sends the duel: /duel gang [gang] [size] [kit/own] [money] [amount]. For example: /duel gang Kings 3v3 own
  2. The other gang’s leader accepts with /duel gang accept [gang], or denies with /duel gang deny [gang].
  3. Members of both gangs join the lobby with /duel gang join.
  4. Everyone in the lobby readies up with /duel gang ready.
  5. Once both teams are full and every player is ready, the fight starts after 10 seconds.

Use /duel gang leave to leave the lobby, or /duel gang unready to unready and stop the countdown.